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A Painted Ocean
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Devlog
Version 0.7
November 23, 2024
by
Neil Thapen
7
This verson contains various small interface and graphics changes, and some new features: Your position is automatically saved when you quit the game, and you can resume your voyage from the main menu...
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Version 0.6
January 29, 2023
by
Neil Thapen
The main new feature is that long-distance travel requires much less babysitting. When the wind turns foul for your course the ship stays on the nearest tack and continues in accelerated time, and you...
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Version 0.5b
January 31, 2022
by
Neil Thapen
2
New features: There is now rain and fog. The sailing model has been tuned to address the issue raised here . In particular, fore-and-aft sails produce less thrust. Also the ship is a little lighter, a...
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Sailing test version
December 29, 2021
by
Neil Thapen
2
This update has not changed the main file, painted.zip, which is still at version 0.5a. It adds a test version which exposes a couple of new parameters controlling the sailing aerodynamics, for anyone...
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Version 0.5a released
December 19, 2019
by
Neil Thapen
In this version: The sailing model is tuned to match historical performance, at least in low to moderate winds. Wind now affects the spars and hull, not just the sails. Spars and sails do not break so...
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Historical data
November 22, 2019
by
Neil Thapen
3
Some quantitative historical sources: W. Froude, "The Resistance of Ships" https://archive.org/details/resistanceships00frougoog This records drag experiments on a wooden ship, from 1871. The numbers...
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Release and plans
September 22, 2019
by
Neil Thapen
3
This project was started in 2011, under the working title "Fifth Rate", as a prototype to explore two things: how does sailing physics work; and what is a control scheme that does not have the immedia...
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